Router
Reroute a wire anywhere on the canvas: one in, one out, no change. It is a pure bypass, so the wire keeps its source name and type even through several routers in a row. Optional centred label.
Routing. When the graph turns On, the runtime joins the wires on either side of it, so it never runs as a step of its own.
Inputs
Section titled “Inputs”| Port | Type | Notes |
|---|---|---|
in |
any |
Outputs
Section titled “Outputs”| Port | Type | Notes |
|---|---|---|
out |
any |
Right-click a knob and pick Convert to input to drive it from a wire.
| Knob | Kind | Default | Notes |
|---|---|---|---|
labellabel |
text | empty |
Example
Section titled “Example”A reroute point for tidy wiring: one in, one out, and the value and its type pass unchanged. A label names a bundle of wires.
More in Flow
Section titled “More in Flow”- Changed: Pass a value on only when it differs from the last one.
- For-each: Hand out a list one item at a time.
- Queue: Run many producers through one lane.
- Sync: A control barrier: it fires one trigger once every wired input has fired, then resets.
- Wait: Relay a trigger after a delay, one trigger out for each one in.
- Wireless In: Broadcast any wires on a channel (1 to 100).
- Wireless Out: Receive the wires broadcast by the Wireless In on the same channel (1 to 100).