Wireless In
Broadcast any wires on a channel (1 to 100). A Wireless Out on the same channel mirrors them, like a virtual wire across the canvas.
Routing. When the graph turns On, the runtime joins the wires on either side of it, so it never runs as a step of its own.
Inputs
Section titled “Inputs”| Port | Type | Notes |
|---|---|---|
in |
any | Optional, grows: one socket per wire |
Right-click a knob and pick Convert to input to drive it from a wire.
| Knob | Kind | Default | Notes |
|---|---|---|---|
channel |
choice | 1 |
1 to 100 |
Example
Section titled “Example”Carries wires across the canvas without drawing them: wire anything into it, pick a channel, and a Wireless Out on the same channel gets the same sockets. One Wireless In per channel: a graph with two on one channel does not turn On.
More in Flow
Section titled “More in Flow”- Changed: Pass a value on only when it differs from the last one.
- For-each: Hand out a list one item at a time.
- Queue: Run many producers through one lane.
- Router: Reroute a wire anywhere on the canvas: one in, one out, no change.
- Sync: A control barrier: it fires one trigger once every wired input has fired, then resets.
- Wait: Relay a trigger after a delay, one trigger out for each one in.
- Wireless Out: Receive the wires broadcast by the Wireless In on the same channel (1 to 100).