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Wireless In

Flowroutingcore.flow.wireless_in

Broadcast any wires on a channel (1 to 100). A Wireless Out on the same channel mirrors them, like a virtual wire across the canvas.

Routing. When the graph turns On, the runtime joins the wires on either side of it, so it never runs as a step of its own.

Port Type Notes
in any Optional, grows: one socket per wire

Right-click a knob and pick Convert to input to drive it from a wire.

Knob Kind Default Notes
channel choice 1 1 to 100

Carries wires across the canvas without drawing them: wire anything into it, pick a channel, and a Wireless Out on the same channel gets the same sockets. One Wireless In per channel: a graph with two on one channel does not turn On.

  • Changed: Pass a value on only when it differs from the last one.
  • For-each: Hand out a list one item at a time.
  • Queue: Run many producers through one lane.
  • Router: Reroute a wire anywhere on the canvas: one in, one out, no change.
  • Sync: A control barrier: it fires one trigger once every wired input has fired, then resets.
  • Wait: Relay a trigger after a delay, one trigger out for each one in.
  • Wireless Out: Receive the wires broadcast by the Wireless In on the same channel (1 to 100).